40 years of innovation, the story of The Macintosh

40 years of innovation, the story of The Macintosh

The Macintosh, or Mac, is one of the most iconic and influential products in the history of personal computing. It was introduced by Apple in 1984, and since then, it has gone through many changes and improvements, reflecting the evolution of technology and design. In this blog post, we will take a look at some of the milestones and innovations that have shaped the Mac over the past 40 years.

The original Macintosh

The first Macintosh was launched on January 24, 1984, with a famous Super Bowl commercial directed by Ridley Scott. It was a compact, all-in-one computer with a 9-inch black-and-white display, a built-in floppy disk drive, and a mouse. It had a 7.83 MHz Motorola 68000 processor, 128 KB of RAM, and 64 KB of ROM. It ran the Macintosh System Software, which featured a graphical user interface (GUI) that was intuitive and user-friendly. The Macintosh was designed to be easy to use, affordable, and accessible to the masses.

The Macintosh was a revolutionary product that challenged the dominance of IBM and Microsoft in the PC market. It introduced many features that are now standard in modern computers, such as windows, icons, menus, folders, drag-and-drop, and cut-and-paste. It also popularized the use of the mouse as an input device, which made navigation and interaction much easier than using a keyboard alone.

The Macintosh was not without its flaws, however. It had limited memory and storage capacity, which made it difficult to run multiple applications or handle complex tasks. It also lacked expansion slots and ports, which limited its compatibility with other devices and peripherals. It was also relatively expensive compared to its competitors, costing $2,495 at launch.

Despite these drawbacks, the Macintosh was a commercial success, selling over 70,000 units in its first four months. It also attracted a loyal fan base of creative professionals, educators, and enthusiasts who appreciated its innovative design and functionality.

The Macintosh II

The second generation of the Macintosh was introduced in 1987, with the Macintosh II model. It was a significant upgrade from the original Macintosh, featuring a modular design that allowed users to customize and expand their system with various components and cards. It also had a color display option for the first time, supporting up to 256 colors at a resolution of 640 x 480 pixels. It had a 16 MHz Motorola 68020 processor, 1 MB of RAM (expandable to 68 MB), and 256 KB of ROM. It ran the Macintosh System Software 5.0, which added support for multitasking and virtual memory.

The Macintosh II was aimed at the high-end market, targeting professionals who needed more power and flexibility than the original Macintosh could offer. It was also compatible with more devices and software than its predecessor, thanks to its expansion slots and ports. It could connect to SCSI devices, Ethernet networks, AppleTalk networks, printers, scanners, modems, keyboards, mice, joysticks, speakers, microphones, and more.

The Macintosh II was also very expensive compared to its competitors, costing $3,898 for the base model without a monitor or keyboard. It was also bulky and heavy compared to the compact design of the original Macintosh.

The Macintosh II was followed by several variants and successors over the next few years

Safaricom, Microsoft launch Digital Talent Program to address talent shortage

Safaricom, Microsoft launch Digital Talent Program to address talent shortage

Safaricom is partnering with technology sector partners such as Microsoft, Google and Amazon(AWS) to launch the Digital Talent Program to address talent supply shortage and mismatch and create a sustainable talent pipeline to position Kenya as the leading hub for tech talent in Africa. The program plans to upskill 1,000 participants based on the digital skills currently in high demand in its first year.

The Safaricom Digital Talent program seeks to develop digital skills in the market by taking a sustainable approach to creating a healthy digital talent pipeline. It will focus on nine priority skill areas; UI/UX design; Artificial Intelligence and Machine Learning; IoT; Big Data and Analytics; Cyber Security; Cloud Computing; Fintech; Robotics Process Automation; and Software Engineering.

Digital Talent Program Safaricom Microsoft

The program will be delivered through a hybrid approach including classroom learning, mentorship, and internships for the experiential part of the learning. It will also involve hackathons, fireside chats, guest lecture sessions, incubation, career fairs, annual awards, curriculum reviews, placements, and certifications.

We believe that Africa should not only be a consumer of technology but also a hub for local talent, says Catherine Muraga Microsoft Africa Development Center Managing Director. “We can make a contribution to shaping and innovating the world. Kenya has a huge talent pool of competent and capable developers. That is why Microsoft and other tech companies are setting up their Africa operations here“, she adds.

The Safaricom Digital Talent Program has 30 partners including Microsoft, Google, IBM, Huawei, Oracle and Dell. It also includes 6 Universities, 14 Training Partners, 5 Tech-Hubs and community organizations, 7 Government agencies and 14 industry players.

Peter Ndegwa, Safaricom CEO, notes the program is to position Kenya as the leading hub for tech talent in Africa.

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Samsung, IBM announce Call for Code hackathon, win $15k, Galaxy Z Fold3

Samsung, IBM announce Call for Code hackathon, win $15k, Galaxy Z Fold3

call for code Samsung IBM

Samsung and IBM invite developers to participate in the 2021 Call for Code challenge dubbed honouring everyday heroes challenge. To encourage the development of new technology solutions to help everyday heroes who are invaluable to society. The winning team will receive a cash prize of $15K USD, Samsung Galaxy Z Fold3 and get deployment support to bring their solution to life.

The hackathon event is part of the broader Call for Code global program with contributions from over 179 nations. Inviting problem-solvers around the world to build and contribute to sustainable, open-source technology projects that address social and humanitarian issues.

Submissions for the Call for Code Honoring Everyday Heroes Challenge must be able to run on a Samsung tablet, smartphone, and/or wearable device. It must also make use of one or more IBM open hybrid cloud technologies such as IBM Cloud or IBM Watson. Participants will also have access to Samsung toolkits, as well as data from The Weather Company.

The deadline for submissions is November 20th and evaluated by a judging panel from IBM and Samsung. It will announce the winner on December 9th.

The Call for Code Honoring Everyday Heroes Challenge starts now. Get more information on how to register and participate here: ibm.biz/CallforCode-Samsung.

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